Mobile App Case Study Delivering 65,000+ Downloads for King of Carrom

Mobile App Case Study for King of Carrom

This Pearl Lemon case study breaks down how our team helped King of Carrom, a multiplayer mobile board-game app, achieve explosive user growth on a shoestring budget. Using a combination of Facebook Ads, targeted mobile app install campaigns, in-app automation, and viral mechanics, we generated over 65,000 downloads in just 2.5 months all from a tiny £1,500 budget.

Since that initial launch, the app has surpassed 190,000+ total installs and earned 1,000+ reviews, proving that smart strategy and creative execution can outperform massive ad budgets.

Client Project Background

Client: King of Carrom (Mobile Gaming App)
Industry: Mobile Gaming / App Marketing
Service: Facebook App Install Advertising & Growth Strategy
Objective: Rapid user acquisition, engagement, and viral sharing with minimal ad spend

King of Carrom is a digital multiplayer adaptation of the classic South Asian tabletop game, Carrom. The founders-childhood friends of Deepak-wanted to break into the competitive mobile gaming space and validate their idea quickly without spending thousands on advertising.

  • A £1,500 total marketing budget
  • Early access to the Android (Play Store) version
  • A need for fast traction and high-volume installs
  • Zero established brand presence

The challenge was to compete with well-funded gaming apps, while spending less than what some competitors spend in a single day.

Client Project Background

The Challenge: Entering a Crowded Mobile Gaming Market

The mobile gaming space-especially casual multiplayer games is notoriously competitive. King of Carrom was entering a market already dominated by:

The founders faced several hurdles

Limited Budget

  • With only £1,500, every penny had to be maximised.
  • There was no room for guesswork.

Zero Brand Recognition

As a brand-new game, the app had no:

  • Audience
  • Reviews
  • Organic traction

Which meant paid ads had to drive everything.

Limited Budget​
Competitive CPI Market​

Competitive CPI (Cost Per Install) Market

  • Typical CPI in gaming ranges from:
  • £0.30 – £2.00 depending on audience & geography
  • To succeed, Pearl Lemon had to bring CPI down to near-viral levels.

Retention Challenges

Acquiring users is only half the battle keeping them playing is what drives long-term success.

Pearl Lemon needed to:

  • Generate installs
  • Encourage repeated play
  • Build virality inside the app
  • All without increasing cost

Results

The campaign produced exceptional results far exceeding what is typical for such a small budget.

Key Performance Outcomes

  • Most mobile apps struggle to achieve a £0.20 CPI.
  • Achieving £0.03 CPI is extremely rare – especially in gaming and a direct result of creative optimisation and cultural targeting.
Results

Pearl Lemon’s Growth Strategy

Our approach combined paid ads, creative optimisation, in-app automation, and viral loop engineering.

Facebook App Install Ads

Facebook App Install Ads (Android-Focused)

We selected Facebook Ads as the primary acquisition channel because:

  • Facebook’s install campaigns allow deep optimisations for CPI India, the UK, and South Asian markets respond well to gaming ads Cultural relevance made targeting easier
  • We launched campaigns with: Narrow cultural targeting (Indian, Pakistani, Bangladeshi audiences) Creative styles reflecting the traditional Carrom experience
  • Multiple placements (Stories, Feed, Instant Articles, In-Stream Video)
  • Automated App Install optimisation
  • This ensured the algorithm could find the cheapest possible installs while maintaining quality.

High-Volume Creative A/B Testing

To stretch a small budget, creative testing had to be fast and aggressive.

We tested variations of:

  • Game clips vs. static visuals Competitive vs. casual messaging “Play with friends” vs. “Challenge strangers” hooks
  • Fast-paced gameplay vs. relaxed play
  • English vs. Hindi / Hinglish phrasing This helped us identify:
  • The highest-CTR creatives The cheapest audience segments The most engaging visual styles Once winners were found, budget was shifted immediately.
High-Volume Creative AB Testing​
Cultural Targeting for Maximum Relevance

Cultural Targeting for Maximum Relevance

Carrom is especially popular in:

  • India
  • Pakistan
  • Sri Lanka
  • Bangladesh

 

Middle Eastern expat communities Instead of generic “mobile gaming interest” targeting, which is expensive, we focused heavily on:

  • South Asian interests
  • Indian entertainment audiencesDiaspora communities in the UK, Canada, and the Gulf
  • This significantly reduced CPI.

In-App Automation & Re-Engagement Emails

To solve retention issues and re-activate inactive users, we introduced:

Mobile automation tools, including:

  • Behaviour-triggered reminders
  • “Come back and play!” notifications
  • Win-back messaging after periods of inactivity

These notifications encouraged users to re-open the app, reducing churn.

In-App Automation & Re-Engagement Emails​
Viral Share-to-Play System​

Viral Share-to-Play System

We helped introduce features that rewarded users for inviting friends, including:

  • Share-to-play bonuses
  • In-app referral prompts
  • Rewards for multiplayer matches with invited users
  • This created a viral loop, multiplying app installs without spending more on ads.
  • This tactic was critical to pushing the app beyond 65K installs into long-term organic growth (~190K+ today).

Continuous Campaign Optimisation

Throughout the 2.5 months, Pearl Lemon:

  • Refined audience segments
  • Paused weak ad groups
  • Increased spend on best performers
  • Updated creatives weekly

Monitored retention and uninstall rates Analysed download-to-play behaviour This level of iteration ensured the budget was used as efficiently as possible.

Continuous Campaign Optimisation​

Why the Campaign Worked

Micro-Budget Precision

Every pound went into highly validated, performance-proven audiences.

Regionally Relevant Audiences

Targeting culturally aligned users significantly lowered CPI.

Viral Mechanics Built Into App

Share-to-play created organic growth beyond paid traffic.

Fast Iteration & A/B Testing

Pearl Lemon rapidly updated creatives and messaging to maintain freshness and performance.

Retention Automation Increased LTV

In-app reminders ensured users didn’t abandon the game after installing.

Strong Collaboration

Weekly syncs ensured: Rapid feedback loops Faster creative improvements Smoother post-launch optimisation Pearl Lemon and the founders operated like a combined growth team.

Conclusion

Conclusion

With a minimal £1,500 budget, Pearl Lemon helped King of Carrom:

  • Acquire over 65,000 users in 2.5 months
  • Achieve a record-low CPI of under £0.03
  • Build a viral, retention-ready user base
  • Scale to 190,000+ installs and thousands of players

This case study demonstrates how powerful app marketing can be when:

  • Targeting is precise
  • Creative testing is aggressive Viral loops are intentional Retention is prioritised alongside acquisition You don’t need a massive budget to grow a mobile app you just need the right strategy.
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